The children can be of any content type, but specific child slots will only support specific types. You can minimize the editor window to the caption bar and restore it by double-clicking on the caption bar.Įach material, environment or texture can have child nodes. Descriptions are in the content UI section. These include the Texture Summary panel, the Notes panel, the Local Mapping panel, Graph panel, and the Adjustment panel. As an addition to the basic UI panels, Rhino provides several more collapsible panels within the same area as the content UI. Each editor displays the relevant render content type as preview thumbnails.Ī large button to the left of the editor controls the visibility of the editor side panel which displays a list of common tasks along with the structure of the currently selected material, environment, or texture.Īdjust the size of the preview thumbnails area by dragging the handle just below their lowest edge.Ĭontents display an interface below the preview thumbnails in an area reserved for collapsible UI panels. Lists of materials, environments, and textures are stored in the Rhino document. All are based on a similar interface with only small functional differences between them.Īccess the editors through the Rhino Render menu, the Rendering2 toolbar, or the editor commands. The material editor, environment editor, and texture palettes interact with the enhanced render content system.
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